Exploring place computing through video games.
Someware explores the concept of place computing.
Using place making as a tool to understand and augment our immediate context. The project emphasizes the process as the main outcome.
Its objective is to awcknowledge a place as a computing entity. Primarily to make the distinction between the internet as a world wide computer and the phone as a compact personal computer, this mutual computer stands somewhere in between.
Place computing is something that grows from the ground and not just the cloud. It a hybrid between the precence of what's there physically and virtually.
I scanned and took 360 images of my room to use as a base for virtual content.
Using the 3D scanning app 'Display.Land'.
Constructed with photogrammetry tools.
In that same manner I equipped my physical space with some self-made sensors to tether the content and add environmental interactions.
Prototyping and testing the sensors.
Controlling the lights through local networks using a web interface.
Embedding them into the environment.
Interactions with my place computer
I began visualizing my room as my computer. What if I measured my furniture like I measured storage in my pc? What if my address was written like a link path? How would I navigate my furniture's metadata?
Thethered interaction examples.
What does it mean to play a video game in my room computer?
My floor becomes the map and the environment my controller.
I created this first prototype to test the gameplay.
CLICK HERE TO PLAY THE (very buggy) GAME DEMO →
Layering realities and place identity.
As I explored alternate realities living in my room, it became clear that the hybrid prescence was my identity. What I do inside my room both physically and virtually.
This exploration lead to the idea of places as platforms, place wide web and place computing. Bringing close attention to the word augmenting, rather that mixed realities, to slowly build our habitats into computers ourselves. Helping to understand and bring awareness of computing entities that already surround us.
Content into Context
Implementing a distributed back-end of things that anchors content into context.
Exploring alternate hybrid tethering and data flows.
Multiplicity of Interactions
Crossplay and scales of interaction as something to explore further. The objective is the virtual content in the sense of a prescence. The means of interaction could vary from different environmental inputs, game mechanics and purposes.
Everyone can participate, you just have to be here.
Thank you for your time.
More about me here